Grepolympia 2016: Porovnání verzí
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== '''Disciplíny''' == | == '''Disciplíny''' == | ||
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | {|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" class="wikitable" | ||
!width="100px" | | !width="100px" | 1. kolo | ||
!width="100px" | | !width="100px" | 2. kolo | ||
!width="100px" | | !width="100px" | 3. kolo | ||
!width="100px" | | !width="100px" | 4. kolo | ||
|- | |- | ||
|align="center"|[[file:Hoplite_Race.png|150px]] '''Závody hoplitů''' | |align="center"|[[file:Hoplite_Race.png|150px]] '''Závody hoplitů''' | ||
|align="center"|[[file:Archery.png|150px]] '''Střelba''' | |align="center"|[[file:Archery.png|150px]] '''Střelba''' | ||
|align="center"|[[file:Javelin_Throw.png|150px]] '''Hod oštěpem''' | |align="center"|[[file:Javelin_Throw.png|150px]]<br> '''Hod oštěpem''' | ||
|align="center"|[[file:Chariot_Race.png|150px]] '''Závody vozatajů''' | |align="center"|[[file:Chariot_Race.png|150px]] '''Závody vozatajů''' | ||
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Verze z 19. 10. 2016, 13:36
Jak pravil a přikázal samotný Zeus: Nechť hry započnou!
Grepolympia
Zažijte olympijské hry starověkého Řecka na vlastní kůži! Od 25. října až do 7. listopadu. budou jednotlivě po dobu 3 dní probíhat 4 různé disciplíny. V každé disciplíně máte atleta, kterého trénujete a posléze se s ním účasníte závodů. Odměnou za účast jsou vavříny, které mohou být vyměněny v obchodě, a to za suroviny navíc, kouzla nebo jiné efekty. Nejlepší aliance také na konci každé disciplíny získají unikátní bonusy. Atlety musíte trénovat v různých dovednost, abyste se skrze jejich výcvikové body vyškrábali až na samotný vrchol.
Disciplíny
1. kolo | 2. kolo | 3. kolo | 4. kolo |
---|---|---|---|
Závody hoplitů | Střelba | Hod oštěpem |
Závody vozatajů |
Výcvik
Na každou disciplínu vám bude přidělen atlet, kterého pak budete moci cvičit.For each discipline, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.
The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold respectively. These slots remain active throughout all disciplines. The number of units that can be trained in each slot is limited, and this results in the training time being 1.5 hours per slot.
Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.
The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 12 hours. This allows you to gain more training points than would be normal. This effect carries over to the next discipline if started towards the end of the discipline's time frame.
Unit | Hoplite Race | Archery | Javelin Throw | Chariot Races | All Competitions |
Points/Unit | Points/Unit | Points/Unit | Points/Unit | Unit Limit/Slot | |
112 | 93 | 93 | 93 | 22 | |
102 | 123 | 112 | 102 | 20 | |
102 | 131 | 112 | 102 | 20 | |
152 | 117 | 152 | 117 | 18 | |
373 | 373 | 373 | 410 | 6 | |
497 | 497 | 597 | 646 | 4 | |
Soubor:Divineenvoy.png | 375 | 312 | 312 | 312 | 7 |
Soubor:Uz1.png | 3824 | 3476 | 3476 | 3476 | 1 |
Soubor:Uz2.png | 3890 | 3890 | 3890 | 3890 | 1 |
Soubor:Up1.png | 4134 | 4134 | 4134 | 3757 | 1 |
Soubor:Uh1.png | 2937 | 2937 | 2937 | 2937 | 1 |
Soubor:Uh2.png | 3094 | 3094 | 3094 | 3094 | 1 |
Soubor:Ua1.png | 2837 | 3687 | 2837 | 3120 | 1 |
Soubor:Ua2.png | 3159 | 3159 | 3159 | 3791 | 1 |
Soubor:Uhades1.png | 3476 | 3476 | 3476 | 3824 | 1 |
Soubor:Uhades2.png | 4142 | 4142 | 4142 | 4142 | 1 |
- The values for training points are relative to the game speed (formula: training points/game speed).
- The amount of units per training slot is also relative to game speed (formula: units*world speed).
Skills
There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.
Event | Hoplite Race | Archery | Javelin Throw | Chariot Races |
---|---|---|---|---|
Skill Sets | Speed, Strength, Endurance | Accuracy, Intuition, Concentration | Technique, Momentum, Throwing Power | Control, Horsepower, Strength |
- Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.
If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.
Competition
Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.
Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.
Laurels | Hoplite Race | Archery | Javelin Throw | Chariot Races |
---|---|---|---|---|
40 | 0 - 1199 m | 0 - 39 pts | 0 - 44 m | 0 - 2499 m |
50 | 1200 - 1499 m | 40 - 49 pts | 45 - 49 m | 2500 - 2999 m |
55 | 1500 - 1799 m | 50 - 59 pts | 50 - 54 m | 3000 - 3499 m |
60 | 1800 - 2099 m | 60 - 69 pts | 55 - 59 m | 3500 - 3999 m |
65 | 2100 - 2399 m | 70 - 79 pts | 60 - 64 m | 4000 - 4499 m |
70 | 2400 - 2699 m | 80 - 89 pts | 65 - 69 m | 4500 - 4999 m |
80 | 2700+ m | 90+ pts | 70+ m | 5000+ m |
Rankings
The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.
For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated.
Rewards
In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during the Games.
Player Rewards
Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.
Alliance Rewards
At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength, or intensity, of this effect will depend on where the alliance places in the rankings. Duration: 14 Days from the enactment of the reward.
Event | Reward | Effect |
---|---|---|
Hoplite Race |
The Olympic Torch |
Grants up to +20% defensive bonus in all cities
Soubor:Gründer.png1st Place: 20% Soubor:Gründer.png2nd Place: 15% Soubor:Gründer.png3rd Place: 10% Soubor:Gründer.png4-10th Places: 5% |
Archery |
Olympic Senses |
Grants up to +40% battle points
Soubor:Gründer.png1st Place: 40% Soubor:Gründer.png2nd Place: 30% Soubor:Gründer.png3rd Place: 20% Soubor:Gründer.png4-10th Places: 10% |
Javelin Throw |
Olympic Merchant |
Grants up to +40% resource profuction
Soubor:Gründer.png1st Place: 40% Soubor:Gründer.png2nd Place: 30% Soubor:Gründer.png3rd Place: 20% Soubor:Gründer.png4-10th Places: 10% |
Chariot Races |
The Olympic Sword |
Grants up to +20% attack strength, land or naval
Soubor:Gründer.png1st Place: 20% Soubor:Gründer.png2nd Place: 15% Soubor:Gründer.png3rd Place: 10% Soubor:Gründer.png4-10th Places: 5% |
Shop
After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:
Item | Price | Description |
---|---|---|
Soubor:Unit training boost archer.png
Archer Reinforcement V |
30 Laurels | Your city will continuously receive Archers |
Soubor:Unit training boost hoplite.png
Hoplite Reinforcement V |
30 Laurels | Your city will continuously receive Hoplites |
Soubor:Unit training boost sword.png
Swordsman Reinforcement V |
30 Laurels | Your city will continuously receive Swordsmen. |
Soubor:Instant resources all.png
Mixed Resource Package |
30 Laurels | The gods grant you some resources.
Your currently selected town will instantly receive wood, stone, and silver coins. |
Fire Ship Reinforcement IV |
35 Laurels | Your city will continuously receive Fire Ships. |
Bireme Reinforcement V |
35 Laurels | Your city will continuously receive Biremes. |
Soubor:Unit movement boost1.png
Improved troop movement X |
100 Laurels | Units from your city are traveling faster than usual. |
Tyche’s Encouragement I |
100 Laurels | Tyche animates your troops to defend your city with a vengeance.
Defending units in the city are 5% more efficient for 7 days. |
Tyche’s Enlightenment I |
100 Laurels | Tyche ignites the inner flame of your troops.
Attacking units in the city are 10% more efficient for 7 days. |
Tyche’s Celebration of Joy I |
100 Laurels | Tyche lifts the morale and evokes the joy of living amongst your people.
The cost of city festivals is reduced by 20% for 7 days. |
Soubor:Unit training boost harpy.png
Harpy Reinforcement IV |
150 Laurels | Your city will continuously receive Harpies. |
Soubor:Unit training boost manticore.png
Manticore Reinforcement I |
150 Laurels | Your city will continuously receive Manticores. |
Soubor:Unit training boost fury.png
Eriny Reinforcement I |
150 Laurels | Your city will continuously receive Erinys. |
Soubor:Shopitem grepolympia effect population boost.png
Great Land Expansion |
500 Laurels | 100 extra population will be permanently available in your town.
Limit: 300 population per city |
Soubor:Acumen.png
Heightened Senses |
500 Laurels | Preternatural energy flows through the bodies of your troops, giving them particularly keen senses for the following hours.
The battle points you receive will be multiplied by 2 for the next 12 hours. This effect is applied to all of your cities. |
After the Grepolympia ends
If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.